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Narodny-Geroy

Evil Communist
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  • Mexico
  • Deviant for 18 years
  • He / Him
Badges
Super Llama: Llamas are awesome! (42)
My Bio
Current Residence: Soviet Union
Favourite genre of music: Industrial, World Music
Favourite photographer: Manuel Alvarez Bravo
Favourite style of art: Manga, 3D Art, Photography
Operating System: GNU/Linux Debian
MP3 player of choice: My Phone / mocp
Shell of choice: bash, of course XD
Personal Quote: Live to code, code to live

Favourite Visual Artist
Katsuhiro Otomo, Richard D. James
Favourite Movies
Pi: Order in Chaos, The Cube, The Matrix, Akira, Ghost in the Shell
Favourite Bands / Musical Artists
Aphex Twin, Kraftwerk, Ministry, KMFDM, Brian Eno, Ravi Shankar
Favourite Writers
H. P. Lovecraft
Favourite Games
DEFCON! Castlevania: SOTN, MGS, Halo, FF VII, Strider, Contra: Hard Corps, Doom, Duke Nukem, etc
Favourite Gaming Platform
PC, PS, Sega Genesis, SNES
Tools of the Trade
Laptop, Digital Camera, Linux, Blender, Gimp, Inkscape, Nuclear Powered Soviet Mech
Other Interests
Computers, Programming, Drawing, 3D Graphics, Photography, Photomanipulation, Lecture, Bicycle rides
Hi folks! For a long time, I made tests with particle systems in Blender to get clouds and dense smoke, but the good old particles have a lack of realism due to their limitations. So, after a time of experimentation, I developed a technique to fake volumetric clouds and smoke (maybe with some work, fire) that has a very good realism level. I'm very happy to share this stuff with you guys, here is a link to the document describing the technique on detail: http://www.archive.org/download/FakingVolumetricCloudsInBlenderUsingSubsurfaceScatteringAndNodes/FakingVolumetricCloudsInBlenderUsingSubsurfaceScatteringAndNodes.pdf The results can be s
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thanks for the :+fav:
thanks for the fave!!!
Thanks a lot for watchin! :D
Thank you for the fav! I'm glad you like it.:D
Welcome!

A great work, I loved the lighting.
thanks for watching :)
You're welcome Michael!

Excelent work!